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API > API/Plugins > API/Plugins/UAF > API/Plugins/UAF/UAbstractSkeletonSetBinding
Description
Note this function does two different things depending on the type of attribute provided. If the attribute is bound then it is unbound from its set. This does not remove it from the set binding and instead just assigns it to the NANE_None set. If the attribute is unbound then it is completely removed from the set binding. TODO: This function needs to be changed to avoid confusion
| Name | RemoveAttributeFromSet |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/UAF/AbstractSkeleton/AbstractSkeletonSetBinding.h |
| Include Path | #include "UAF/AbstractSkeleton/AbstractSkeletonSetBinding.h" |
| Source | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Private/UAF/AbstractSkeleton/AbstractSkeletonSetBinding.cpp |
bool RemoveAttributeFromSet
(
const FAnimationAttributeIdentifier Attribute
)