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A global registry to store value runtime metadata.
| Name | FValueRuntimeRegistry |
| Type | class |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/UAF/ValueRuntime/ValueRuntimeRegistry.h |
| Include Path | #include "UAF/ValueRuntime/ValueRuntimeRegistry.h" |
Syntax
class FValueRuntimeRegistry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UAF/ValueRuntime/ValueRuntimeRegistry.h | |||
| UAF/ValueRuntime/ValueRuntimeRegistry.h | |||
FValueRuntimeRegistry
(
const FValueRuntimeRegistry& |
UAF/ValueRuntime/ValueRuntimeRegistry.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| BoundValueMapConstructorFun | TFunction< FBoundValueMap *(const FBoundValueMap::FConstructArgs &Args)> | UAF/ValueRuntime/ValueRuntimeRegistry.h | |
| UnboundValueMapConstructorFun | TFunction< FUnboundValueMap *(FReallocFun ReallocFun)> | UAF/ValueRuntime/ValueRuntimeRegistry.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoundValueMapInitializerLock | FRWLock | UAF/ValueRuntime/ValueRuntimeRegistry.h | ||
| BoundValueMapInitializers | TMap< UScriptStruct *, BoundValueMapConstructorFun > | A map of ValueType -> Bound Value Map constructors This is used for indirect construction when we have a UScriptStruct value type | UAF/ValueRuntime/ValueRuntimeRegistry.h | |
| TransformerMap | FValueTransformerMapPtr | A shared pointer to a map of transformer name -> transformer list (a transformer per value type) | UAF/ValueRuntime/ValueRuntimeRegistry.h | |
| TransformerMapLock | FRWLock | UAF/ValueRuntime/ValueRuntimeRegistry.h | ||
| UnboundValueMapInitializerLock | FRWLock | UAF/ValueRuntime/ValueRuntimeRegistry.h | ||
| UnboundValueMapInitializers | TMap< UScriptStruct *, UnboundValueMapConstructorFun > | A map of ValueType -> Map constructors This is used for indirect construction when we have a UScriptStruct value type | UAF/ValueRuntime/ValueRuntimeRegistry.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBoundValueMap * ConstructBoundValueMap
(
const FBoundValueMap::FConstructArgs& Args |
Constructs a bound value map from its UStruct value type. | UAF/ValueRuntime/ValueRuntimeRegistry.h | |
FUnboundValueMap * ConstructUnboundValueMap
(
UScriptStruct* ValueType, |
Constructs a name/value map from its UStruct value type. | UAF/ValueRuntime/ValueRuntimeRegistry.h | |
FValueTransformerMapPtr GetTransformerMap() |
Returns the map of known value transformers. | UAF/ValueRuntime/ValueRuntimeRegistry.h | |
void RegisterBoundValueMapInitializer () |
Registers a bound value map of the specified value type. | UAF/ValueRuntime/ValueRuntimeRegistry.h | |
| Registers a name/value map of the specified value type. | UAF/ValueRuntime/ValueRuntimeRegistry.h | ||
bool RegisterValueTransformer() |
UAF/ValueRuntime/ValueRuntimeRegistry.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Destroy() |
UAF/ValueRuntime/ValueRuntimeRegistry.h | ||
static FValueRuntimeRegistry & Get() |
Returns the value runtime registry instance. | UAF/ValueRuntime/ValueRuntimeRegistry.h | |
static void Init() |
Initialize/destroy the global registry. | UAF/ValueRuntime/ValueRuntimeRegistry.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FValueRuntimeRegistry & operator=
(
const FValueRuntimeRegistry& |
UAF/ValueRuntime/ValueRuntimeRegistry.h | ||
| UAF/ValueRuntime/ValueRuntimeRegistry.h |