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A system instance component is attached to and owned by a system instance.
| Name | FUAFModuleInstanceComponent |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/Module/UAFModuleInstanceComponent.h |
| Include Path | #include "Module/UAFModuleInstanceComponent.h" |
Syntax
USTRUCT (Meta=(Hidden, Abstract))
struct FUAFModuleInstanceComponent : public FUAFAssetInstanceComponent
Inheritance Hierarchy
- FUAFAssetInstanceComponent → FUAFModuleInstanceComponent
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FUAFModuleInstanceComponent() |
Module/UAFModuleInstanceComponent.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ContainerType | FAnimNextModuleInstance | Module/UAFModuleInstanceComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNextModuleInstance & GetModuleInstance () |
Returns the owning system instance this component lives on Will assert if an owning system instance has not been created (such as a default component on an asset) | Module/UAFModuleInstanceComponent.h | |
const FAnimNextModuleInstance & GetModuleInstance () |
Returns the owning system instance this component lives on Will assert if an owning system instance has not been created (such as a default component on an asset) | Module/UAFModuleInstanceComponent.h | |
FAnimNextModuleInstance * GetModuleInstancePtr () |
Returns the owning system instance this component lives on. | Module/UAFModuleInstanceComponent.h |
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnBeginExecution
(
float InDeltaTime |
Called at start of system execution each frame (this runs during the first user event - prior events, e.g. bindings will run before this) | Module/UAFModuleInstanceComponent.h | |
virtual void OnEndExecution
(
float InDeltaTime |
Called at end of system execution each frame. | Module/UAFModuleInstanceComponent.h | |
virtual void OnTraitEvent
(
FAnimNextTraitEvent& Event |
Called during system execution for any events to be handled. | Module/UAFModuleInstanceComponent.h |
Overridden from FUAFAssetInstanceComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UScriptStruct * GetScriptStruct() |
Get the UScriptStruct of this component, must be overriden in derived structs (use DECLARE_UAF_ASSET_INSTANCE_COMPONENT) | Module/UAFModuleInstanceComponent.h |