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API > API/Plugins > API/Plugins/UAF > API/Plugins/UAF/FPoseValueBundle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Typed accessors for common pose data | UAF/ValueRuntime/PoseValueBundle.h | ||
const TBoundValueMap< FBoneTransformAnimationAttribute > * FindBoneTransforms () |
UAF/ValueRuntime/PoseValueBundle.h |
FindBoneTransforms()
Description
Typed accessors for common pose data
Returns the bone transform map, or nullptr if this bundle doesn't contain bone transforms.
Example: Read/write a single bone by index TBoundValueMap
Example: Look up a bone by name TBoundValueMap
Example: Iterate through all bones: TBoundValueMap
| Name | FindBoneTransforms |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/UAF/ValueRuntime/PoseValueBundle.h |
| Include Path | #include "UAF/ValueRuntime/PoseValueBundle.h" |
TBoundValueMap < FBoneTransformAnimationAttribute > * FindBoneTransforms()
FindBoneTransforms()
| Name | FindBoneTransforms |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/UAF/ValueRuntime/PoseValueBundle.h |
| Include Path | #include "UAF/ValueRuntime/PoseValueBundle.h" |
const TBoundValueMap < FBoneTransformAnimationAttribute > * FindBoneTransforms() const