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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AccessComponent
(
TFunctionRef< void(ComponentType&)> InFunction |
Access a module instance component of the specified type. | Module/ModuleTaskContext.h | |
void AccessComponent
(
UScriptStruct* InComponentType, |
Access a module instance component of the specified type. | Module/ModuleTaskContext.h |
AccessComponent(TFunctionRef< void(ComponentType &)>)
Description
Access a module instance component of the specified type. If the component does not exist, it will be created.
| Name | AccessComponent |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/Module/ModuleTaskContext.h |
| Include Path | #include "Module/ModuleTaskContext.h" |
template<typename ComponentType>
void AccessComponent
(
TFunctionRef < void> InFunction
) const
AccessComponent(UScriptStruct *, TFunctionRef< void(FUAFAssetInstanceComponent &)>)
Description
Access a module instance component of the specified type. If the component does not exist, it will be created.
| Name | AccessComponent |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/Module/ModuleTaskContext.h |
| Include Path | #include "Module/ModuleTaskContext.h" |
| Source | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Private/Module/ModuleTaskContext.cpp |
void AccessComponent
(
UScriptStruct * InComponentType,
TFunctionRef < void &)> InFunction
) const