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API > API/Plugins > API/Plugins/UAF > API/Plugins/UAF/FDataRegistry
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDataHandle RegisterReferencePose
(
USkeletalMeshComponent* SkeletalMeshComponent |
Generates and registers a reference pose for the SkeletalMesh asset of the SkeletalMeshComponent and modifies it with the additional required bones or the visibility state of the bones of the SkeletalMeshComponent | DataRegistry.h | |
FDataHandle RegisterReferencePose
(
USkeletalMesh* SkeletalMesh |
Generates and registers a reference pose for a SkeletalMesh asset. | DataRegistry.h |
RegisterReferencePose(USkeletalMeshComponent *)
Description
Generates and registers a reference pose for the SkeletalMesh asset of the SkeletalMeshComponent and modifies it with the additional required bones or the visibility state of the bones of the SkeletalMeshComponent
| Name | RegisterReferencePose |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/DataRegistry.h |
| Include Path | #include "DataRegistry.h" |
| Source | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Private/DataRegistry.cpp |
FDataHandle RegisterReferencePose
(
USkeletalMeshComponent * SkeletalMeshComponent
)
RegisterReferencePose(USkeletalMesh *)
Description
Generates and registers a reference pose for a SkeletalMesh asset.
| Name | RegisterReferencePose |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/DataRegistry.h |
| Include Path | #include "DataRegistry.h" |
| Source | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Private/DataRegistry.cpp |
FDataHandle RegisterReferencePose
(
USkeletalMesh * SkeletalMesh
)