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A bone transform is a special attribute type that allows for template specialization.
| Name | FBoneTransformAnimationAttribute |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/UAF/Attributes/EngineAttributes.h |
| Include Path | #include "UAF/Attributes/EngineAttributes.h" |
Syntax
USTRUCT (BlueprintType )
struct FBoneTransformAnimationAttribute : public FTransformAnimationAttribute
Inheritance Hierarchy
- FTransformAnimationAttribute → FBoneTransformAnimationAttribute