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Description
Converts bone transforms between Local Space and Root Rotation Space Root Rotation Space is similar to Mesh Rotation space except that the root bone transform is ignored and assumed to be the identity transform (root corrections are ignored). These functions support outputting to their input in place
| Name | LocalToRootRotation |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/UAF/ValueRuntime/Transformers/BoneSpace.h |
| Include Path | #include "UAF/ValueRuntime/Transformers/BoneSpace.h" |
| Source | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Private/UAF/ValueRuntime/Transformers/BoneSpace.cpp |
static void LocalToRootRotation
(
const FPoseValueBundle & InputValues,
FPoseValueBundle & OutputValues
)