Navigation
API > API/Plugins > API/Plugins/UAF > API/Plugins/UAF/FBoneSpace
Description
Converts bone transforms between Local Space and Mesh Scale Space Mesh Scale Space assumes that bone transform scales are uniform and will yield incorrect results if non-uniform (aka 3D) scale is used. It transforms the scales into component space by ignoring rotation and translation. The output values will thus be in a Mixed Space. These functions support outputting to their input in place
| Name | LocalToMeshScale |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/UAF/ValueRuntime/Transformers/BoneSpace.h |
| Include Path | #include "UAF/ValueRuntime/Transformers/BoneSpace.h" |
| Source | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Private/UAF/ValueRuntime/Transformers/BoneSpace.cpp |
static void LocalToMeshScale
(
const FPoseValueBundle & InputValues,
FPoseValueBundle & OutputValues
)