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Bindable UObject reference. Stores a hard TObjectPtr
The declaring node data type should set ObjectClass in its constructor to restrict which object variables are shown in the picker.
| Name | FBindableObject |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/BindableValue/UAFBindableTypes.h |
| Include Path | #include "BindableValue/UAFBindableTypes.h" |
Syntax
USTRUCT (BlueprintType , MinimalAPI)
struct FBindableObject : public FBindableValueBase
Inheritance Hierarchy
- FBindableValueBase → FBindableObject
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| BindableValue/UAFBindableTypes.h | |||
FBindableObject
(
UObject* InValue |
BindableValue/UAFBindableTypes.h | ||
FBindableObject
(
UClass* InObjectClass |
BindableValue/UAFBindableTypes.h | ||
FBindableObject
(
UObject* InValue, |
BindableValue/UAFBindableTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConstantValue | TObjectPtr< UObject > | BindableValue/UAFBindableTypes.h |
|
|
| ObjectClass | TObjectPtr< UClass > | Class filter for variable-picker. Set by the declaring node's constructor. | BindableValue/UAFBindableTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ExportTextItem
(
FString& ValueStr, |
BindableValue/UAFBindableTypes.h | ||
UObject * GetConstantValue() |
BindableValue/UAFBindableTypes.h | ||
UClass * GetObjectClass() |
BindableValue/UAFBindableTypes.h | ||
UObject * GetValue
(
FUAFAssetInstance* Instance |
BindableValue/UAFBindableTypes.h | ||
T * GetValue
(
FUAFAssetInstance* Instance |
BindableValue/UAFBindableTypes.h | ||
bool Identical
(
const FBindableObject* Other, |
BindableValue/UAFBindableTypes.h | ||
bool ImportTextItem
(
const TCHAR*& Buffer, |
BindableValue/UAFBindableTypes.h | ||
void SetConstantValue
(
UObject* InValue |
BindableValue/UAFBindableTypes.h | ||
void SetObjectClass
(
UClass* InClass |
BindableValue/UAFBindableTypes.h |