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API > API/Plugins > API/Plugins/UAF
| Name | FBindableInt32 |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/BindableValue/UAFBindableTypes.h |
| Include Path | #include "BindableValue/UAFBindableTypes.h" |
Syntax
USTRUCT (BlueprintType , MinimalAPI)
struct FBindableInt32 : public FBindableValueBase
Inheritance Hierarchy
- FBindableValueBase → FBindableInt32
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| BindableValue/UAFBindableTypes.h | |||
FBindableInt32
(
int32 InValue |
BindableValue/UAFBindableTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConstantValue | int32 | BindableValue/UAFBindableTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ExportTextItem
(
FString& ValueStr, |
BindableValue/UAFBindableTypes.h | ||
int32 GetConstantValue() |
BindableValue/UAFBindableTypes.h | ||
int32 GetValue
(
FUAFAssetInstance* Instance |
BindableValue/UAFBindableTypes.h | ||
bool Identical
(
const FBindableInt32* Other, |
BindableValue/UAFBindableTypes.h | ||
bool ImportTextItem
(
const TCHAR*& Buffer, |
BindableValue/UAFBindableTypes.h | ||
void SetConstantValue
(
int32 InValue |
BindableValue/UAFBindableTypes.h |