Navigation
API > API/Plugins > API/Plugins/UAF
| Name | FBindableBool |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/BindableValue/UAFBindableTypes.h |
| Include Path | #include "BindableValue/UAFBindableTypes.h" |
Syntax
USTRUCT (BlueprintType , MinimalAPI)
struct FBindableBool : public FBindableValueBase
Inheritance Hierarchy
- FBindableValueBase → FBindableBool
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| BindableValue/UAFBindableTypes.h | |||
FBindableBool
(
bool InValue |
BindableValue/UAFBindableTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConstantValue | bool | BindableValue/UAFBindableTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ExportTextItem
(
FString& ValueStr, |
BindableValue/UAFBindableTypes.h | ||
bool GetConstantValue() |
BindableValue/UAFBindableTypes.h | ||
bool GetValue
(
FUAFAssetInstance* Instance |
Resolve the binding against Instance (may be null), falling back to ConstantValue. | BindableValue/UAFBindableTypes.h | |
bool Identical
(
const FBindableBool* Other, |
BindableValue/UAFBindableTypes.h | ||
bool ImportTextItem
(
const TCHAR*& Buffer, |
BindableValue/UAFBindableTypes.h | ||
void SetConstantValue
(
bool InValue |
BindableValue/UAFBindableTypes.h |