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This represents an attribute index within a binding asset.
| Name | FAttributeBindingIndex |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/UAF/Attributes/AttributeBindingIndex.h |
| Include Path | #include "UAF/Attributes/AttributeBindingIndex.h" |
Syntax
struct FAttributeBindingIndex : public FBoneIndexBase
Inheritance Hierarchy
- FBoneIndexBase → FAttributeBindingIndex
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Constructs an invalid index. | UAF/Attributes/AttributeBindingIndex.h | ||
FAttributeBindingIndex
(
int32 InAttributeBindingIndex |
Constructs an index with the specified value. | UAF/Attributes/AttributeBindingIndex.h | |
FAttributeBindingIndex
(
FSkeletonPoseBoneIndex SkeletonBoneIndex |
Constructs an index with the specified skeleton bone index. | UAF/Attributes/AttributeBindingIndex.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkeletonPoseBoneIndex GetSkeletonBoneIndex() |
Returns the skeleton bone index that maps to this binding index (only valid for bones) | UAF/Attributes/AttributeBindingIndex.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAttributeBindingIndex & operator--() |
UAF/Attributes/AttributeBindingIndex.h | ||
operator FSkeletonPoseBoneIndex() |
Returns the skeleton bone index that maps to this binding index (only valid for bones) | UAF/Attributes/AttributeBindingIndex.h | |
FAttributeBindingIndex & operator++() |
UAF/Attributes/AttributeBindingIndex.h | ||
FAttributeBindingIndex & operator=
(
const FAttributeBindingIndex& Rhs |
UAF/Attributes/AttributeBindingIndex.h |