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API > API/Plugins > API/Plugins/ToolsetRegistry > API/Plugins/ToolsetRegistry/UToolCallAsyncResult
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Broadcast a successful completion with no value. | ToolsetRegistry/ToolCallAsyncResult.h | ||
bool MaybeBroadcastSuccessfulCompletion
(
ValueT&& InValue, |
Broadcast a successful completion with a value. | ToolsetRegistry/ToolCallAsyncResult.h |
MaybeBroadcastSuccessfulCompletion()
Description
Broadcast a successful completion with no value.
| Name | MaybeBroadcastSuccessfulCompletion |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ToolsetRegistry/Source/ToolsetRegistry/Public/ToolsetRegistry/ToolCallAsyncResult.h |
| Include Path | #include "ToolsetRegistry/ToolCallAsyncResult.h" |
bool MaybeBroadcastSuccessfulCompletion()
true if the broadcast was executed or scheduled, false otherwise.
MaybeBroadcastSuccessfulCompletion(ValueT &&, ValueT &)
Description
- Broadcast a successful completion with a value.
-
InValue must be movable, as ValueToSet must be set on the main thread.
| Name | MaybeBroadcastSuccessfulCompletion |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ToolsetRegistry/Source/ToolsetRegistry/Public/ToolsetRegistry/ToolCallAsyncResult.h |
| Include Path | #include "ToolsetRegistry/ToolCallAsyncResult.h" |
template<typename ValueT>
bool MaybeBroadcastSuccessfulCompletion
(
ValueT && InValue,
ValueT & ValueToSet
)
true if the broadcast was executed or scheduled, false otherwise.