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API > API/Plugins > API/Plugins/ToolsetRegistry
Delegate handle RAII container.
| Name | FDelegateHandleRaiiBase |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ToolsetRegistry/Source/ToolsetRegistry/Public/ToolsetRegistry/DelegateHandle.h |
| Include Path | #include "ToolsetRegistry/DelegateHandle.h" |
Syntax
class FDelegateHandleRaiiBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDelegateHandleRaiiBase
(
const FDelegateHandleRaiiBase& |
ToolsetRegistry/DelegateHandle.h | ||
FDelegateHandleRaiiBase
(
FDelegateHandle&& Handle |
ToolsetRegistry/DelegateHandle.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FDelegateHandleRaiiBase() |
ToolsetRegistry/DelegateHandle.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DelegateHandle | FDelegateHandle | ToolsetRegistry/DelegateHandle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FDelegateHandle & Get() |
Get the underlying delegate handle. | ToolsetRegistry/DelegateHandle.h |
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Reset() |
Reset the handle. | ToolsetRegistry/DelegateHandle.h |
Protected
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDelegateHandleRaiiBase & operator=
(
const FDelegateHandleRaiiBase& |
ToolsetRegistry/DelegateHandle.h |