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Defines the memory layout of a planar tile buffer. When using tiled memory layout, the size of tiles per plane is defined in FTmvMediaFrameMipInfo::Planes (FTmvMediaFramePlaneInfo).
For YUV color components, each plane can have different strides because of chroma subsampling.
| Name | FTmvMediaShaderTileDesc |
| Type | struct |
| Header File | /Engine/Plugins/Media/TmvMedia/Source/TmvMediaShaders/Public/TmvMediaShaderDefines.h |
| Include Path | #include "TmvMediaShaderDefines.h" |
Syntax
struct FTmvMediaShaderTileDesc
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Offsets | FIntVector4 | Offset of each component plane. Includes padding if any. | TmvMediaShaderDefines.h | |
| Strides | FIntVector4 | Stride of each component plane. | TmvMediaShaderDefines.h |