| Angle |
float |
Adjusting the angle changes the direction at which the blur effect is applied.". |
Expressions/Filter/TG_Expression_Blur.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NoCategory
- Meta=(TGType="TG_Setting", ClampMin=180, ClampMax=180, EditConditionHides)
|
| BlurType |
EBlurType |
Style of blurring applied to a texture. |
Expressions/Filter/TG_Expression_Blur.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NoCategory
- Meta=(TGType="TG_Setting", RegenPinsOnChange)
|
| Input |
FTG_Texture |
The input texture to apply the blur effect. |
Expressions/Filter/TG_Expression_Blur.h |
|
| Output |
FTG_Texture |
The output texture having blurred effect. |
Expressions/Filter/TG_Expression_Blur.h |
- EditAnywhere
- Category=NoCategory
- Meta=(TGType="TG_Output", PinDisplayName="")
|
| Radius |
int32 |
Controls how much an texture is blurred. |
Expressions/Filter/TG_Expression_Blur.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NoCategory
- Meta=(TGType="TG_Setting", ClampMin=0, ClampMax=100, EditConditionHides)
|
| Strength |
float |
Determines how intense the blurring effect is applied. Higher values result in stronger blur, while lower values produce a milder effect. |
Expressions/Filter/TG_Expression_Blur.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NoCategory
- Meta=(TGType="TG_Setting", ClampMin=0, ClampMax=1, EditConditionHides)
|