| Background |
FTG_Texture |
The second input (Background) to the blend function. |
Expressions/Maths/TG_Expression_Blend.h |
|
| bClamp |
bool |
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Expressions/Maths/TG_Expression_Blend.h |
- EditAnywhere
- Category=NoCategory
- Meta=(TGType="TG_Setting", DisplayName="Clamp")
|
| bIgnoreAlpha |
bool |
If true, it will ignore the alpha channel blending and keep the background alpha. |
Expressions/Maths/TG_Expression_Blend.h |
- EditAnywhere
- Category=NoCategory
- Meta=(TGType="TG_Setting", DisplayName="Ignore Alpha")
|
| BlendMode |
TEnumAsByte< EBlendModes::Type > |
Blend mode determine how inputs texture mix together. |
Expressions/Maths/TG_Expression_Blend.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NoCategory
- Meta=(TGType="TG_Setting")
|
| Foreground |
FTG_Texture |
The first input (Foreground) to the blend function. |
Expressions/Maths/TG_Expression_Blend.h |
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| Mask |
FTG_Texture |
The mask used to calculate the final blend value which is, 'Mask[RedChannel] * Opacity'. Default value is white. |
Expressions/Maths/TG_Expression_Blend.h |
|
| Opacity |
float |
The opacity to be used in conjunction with the mask. The final blend value = 'Mask[RedChannel] * Opacity'. |
Expressions/Maths/TG_Expression_Blend.h |
- EditAnywhere
- Category=NoCategory
- Meta=(TGType="TG_Setting", UIMin="0", ClampMin="0", UIMax="1", ClampMax="1")
|
| Output |
FTG_Texture |
|
Expressions/Maths/TG_Expression_Blend.h |
- EditAnywhere
- Category=NoCategory
- Meta=(TGType="TG_Output", PinDisplayName="")
|