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API > API/Plugins > API/Plugins/Text3D
| Name | IText3DBuildSystemInterface |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Text3D/Source/Text3D/Public/IText3DBuildSystem.h |
| Include Path | #include "IText3DBuildSystem.h" |
Syntax
class IText3DBuildSystemInterface
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FlushBuilds () |
Executes any remaining text builds with no time budget. | IText3DBuildSystem.h | |
void HidePrimitivesBeingBuilt
(
FSceneView& InSceneView |
Adds the Text3D-managed primitives that are being built to the scene view's hidden primitive list | IText3DBuildSystem.h | |
bool IsBuildInProgress() |
Returns true if there are builders yet to complete | IText3DBuildSystem.h |