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API > API/Plugins > API/Plugins/Text3D > API/Plugins/Text3D/FCachedFontFaceGlyphHandle
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Text3DTypes.h |
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Text3DTypes.h |
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Text3DTypes.h |
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Text3DTypes.h |
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FCachedFontFaceGlyphHandle()
| |
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| Name |
FCachedFontFaceGlyphHandle |
| Type |
function |
| Header File |
/Engine/Plugins/VirtualProduction/Text3D/Source/Text3D/Public/Text3DTypes.h |
| Include Path |
#include "Text3DTypes.h" |
FCachedFontFaceGlyphHandle()
FCachedFontFaceGlyphHandle(const FCachedFontFaceGlyphHandle &)
| |
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| Name |
FCachedFontFaceGlyphHandle |
| Type |
function |
| Header File |
/Engine/Plugins/VirtualProduction/Text3D/Source/Text3D/Public/Text3DTypes.h |
| Include Path |
#include "Text3DTypes.h" |
| Source |
/Engine/Plugins/VirtualProduction/Text3D/Source/Text3D/Private/Text3DTypes.cpp |
FCachedFontFaceGlyphHandle
(
const FCachedFontFaceGlyphHandle & InOther
)
FCachedFontFaceGlyphHandle(FCachedFontFaceGlyphHandle &&)
| |
|
| Name |
FCachedFontFaceGlyphHandle |
| Type |
function |
| Header File |
/Engine/Plugins/VirtualProduction/Text3D/Source/Text3D/Public/Text3DTypes.h |
| Include Path |
#include "Text3DTypes.h" |
| Source |
/Engine/Plugins/VirtualProduction/Text3D/Source/Text3D/Private/Text3DTypes.cpp |
FCachedFontFaceGlyphHandle
(
FCachedFontFaceGlyphHandle && InOther
)
FCachedFontFaceGlyphHandle(const FText3DFontFaceCache &, uint32, const FGlyphMeshParameters &)
| |
|
| Name |
FCachedFontFaceGlyphHandle |
| Type |
function |
| Header File |
/Engine/Plugins/VirtualProduction/Text3D/Source/Text3D/Public/Text3DTypes.h |
| Include Path |
#include "Text3DTypes.h" |
| Source |
/Engine/Plugins/VirtualProduction/Text3D/Source/Text3D/Private/Text3DTypes.cpp |
FCachedFontFaceGlyphHandle
(
const FText3DFontFaceCache & InFontFaceCache,
uint32 InGlyphIndex,
const FGlyphMeshParameters & InGlyphMeshParameters
)