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Row node that will broadcast a message when one or more of its parent nodes has been updated.
| Name | FRowChangeNotifyNode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/EditorDataStorageFeatures/Source/TedsQueryStack/Public/TedsRowChangeNotifyNode.h |
| Include Path | #include "TedsRowChangeNotifyNode.h" |
Syntax
class FRowChangeNotifyNode : public UE::Editor::DataStorage::QueryStack::IRowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRowChangeNotifyNode
(
TSharedPtr< IRowNode > ParentNode, |
TedsRowChangeNotifyNode.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FRowChangeNotifyNode() |
TedsRowChangeNotifyNode.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnRowNodeChange | TBaseDelegate_OneParam< void, const TSharedPtr< IRowNode > & > | TedsRowChangeNotifyNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedParentRevision | RevisionId | TedsRowChangeNotifyNode.h | ||
| OnChangeEvent | FOnRowNodeChange | TedsRowChangeNotifyNode.h | ||
| Parent | TSharedPtr< IRowNode > | TedsRowChangeNotifyNode.h |
Functions
Public
Public Virtual
Overridden from IRowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FRowHandleArray & GetMutableRows () |
Retrieve write access to the rows used by this node. | TedsRowChangeNotifyNode.h | |
virtual FRowHandleArrayView GetRows() |
Retrieve access to the rows used by this node. | TedsRowChangeNotifyNode.h |
Overridden from INode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual RevisionId GetRevision () |
Get the current revision of the node. | TedsRowChangeNotifyNode.h | |
virtual void VisitParents
(
ParentListCallback Callback |
List all direct parent nodes. | TedsRowChangeNotifyNode.h |
Protected Virtual
Overridden from INode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Periodically called to allow a node to perform some work or to verify its internal state. | TedsRowChangeNotifyNode.h |