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Simple filtering task where we check the targets class type against the required and ignored class types.
| Name | UTargetingFilterTask_ActorClass |
| Type | class |
| Header File | /Engine/Plugins/Experimental/GameplayTargetingSystem/Source/GameplayTargetingSystem/Public/Tasks/TargetingFilterTask_ActorClass.h |
| Include Path | #include "Tasks/TargetingFilterTask_ActorClass.h" |
Syntax
UCLASS (Blueprintable)
class UTargetingFilterTask_ActorClass : public UTargetingFilterTask_BasicFilterTemplate
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTargetingTask → UTargetingFilterTask_BasicFilterTemplate → UTargetingFilterTask_ActorClass
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTargetingFilterTask_ActorClass
(
const FObjectInitializer& ObjectInitializer |
Tasks/TargetingFilterTask_ActorClass.h |
Functions
Public
Overridden from UTargetingFilterTask_BasicFilterTemplate
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ShouldFilterTarget
(
const FTargetingRequestHandle& TargetingHandle, |
Evaluation function called by derived classes to process the targeting request | Tasks/TargetingFilterTask_ActorClass.h |