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API > API/Plugins > API/Plugins/TakeRecorderSources
Plays level sequence actors when recording starts
| |
|
| Name |
UTakeRecorderLevelSequenceSource |
| Type |
class |
| Header File |
/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorderSources/Public/TakeRecorderLevelSequenceSource.h |
| Include Path |
#include "TakeRecorderLevelSequenceSource.h" |
Syntax
UCLASS (MinimalAPI, Category="Other")
class UTakeRecorderLevelSequenceSource : public UTakeRecorderSource
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
UTakeRecorderLevelSequenceSource
(
const FObjectInitializer& ObjInit
)
|
|
TakeRecorderLevelSequenceSource.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| LevelSequencesToTrigger |
TArray< TObjectPtr< ULevelSequence > > |
|
TakeRecorderLevelSequenceSource.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Source"
|
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ActorsToTrigger |
TArray< TWeakObjectPtr< ALevelSequenceActor > > |
Transient level sequence actors to trigger, to be stopped and reset at the end of recording |
TakeRecorderLevelSequenceSource.h |
|
Functions
Public