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API > API/Plugins > API/Plugins/TakeRecorderSources > API/Plugins/TakeRecorderSources/UTakeRecorderActorSource
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| TakeRecorderActorSource.h | |||
void EnsureParentHierarchyIsReferenced
(
ULevelSequence* InLevelSequence |
Walks the hierarchy of the Target actor and the given sequence to ensure all parents have been added to the NewReferencedActors set. | TakeRecorderActorSource.h |
EnsureParentHierarchyIsReferenced()
| Name | EnsureParentHierarchyIsReferenced |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorderSources/Public/TakeRecorderActorSource.h |
| Include Path | #include "TakeRecorderActorSource.h" |
| Source | /Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorderSources/Private/TakeRecorderActorSource.cpp |
void EnsureParentHierarchyIsReferenced()
EnsureParentHierarchyIsReferenced(ULevelSequence *)
Description
Walks the hierarchy of the Target actor and the given sequence to ensure all parents have been added to the NewReferencedActors set. This allows us to ensure that we can record transforms in local space as all parents will be recorded and we can rebuild the hierarchy through Attach Tracks in Sequencer.
| Name | EnsureParentHierarchyIsReferenced |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorderSources/Public/TakeRecorderActorSource.h |
| Include Path | #include "TakeRecorderActorSource.h" |
| Source | /Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorderSources/Private/TakeRecorderActorSource.cpp |
void EnsureParentHierarchyIsReferenced
(
ULevelSequence * InLevelSequence
)