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bool |
bAutoLock |
Whether to lock the level sequence when done recording |
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bool |
bAutoSerialize |
Whether to incrementally serialize and store some data while recording |
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bool |
bMaximizeViewport |
Whether to maximize the viewport (enter Immersive Mode) when recording |
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bool |
bRemoveRedundantTracks |
Recommended for use with recorded spawnables. |
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bool |
bResetPlayhead |
Reset playhead to beginning of the playback range when starting recording |
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bool |
bSaveRecordedAssets |
Whether to save recorded level sequences and assets when done recording |
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bool |
bStopAtPlaybackEnd |
Automatically stop recording when reaching the end of the playback range |
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float |
CountdownSeconds |
Delay that we will use before starting recording |
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float |
EngineTimeDilation |
The engine time dilation to apply during the recording |
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float |
ReduceKeysTolerance |
Tolerance to use when reducing keys |