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API > API/Plugins > API/Plugins/SubsonicEngine > API/Plugins/SubsonicEngine/USubsonicEventCollectionExecutor
Description
Executes an event with the given gameplay tag if it exists. Sets OutResult to Succeeded if event was found and executed, Failed if not (enum provided as execution expansion support).
| Name | ExecuteEvent |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Subsonic/Source/SubsonicEngine/Public/SubsonicEventCollectionObjects.h |
| Include Path | #include "SubsonicEventCollectionObjects.h" |
| Source | /Engine/Plugins/Experimental/Subsonic/Source/SubsonicEngine/Private/SubsonicEventCollectionObjects.cpp |
UFUNCTION (BlueprintCallable, Category="Subsonic|Collection|Events",
Meta=(ExpandEnumAsExecs="OutResult"))
void ExecuteEvent
(
FGameplayTag EventTag,
ESubsonicExecutionResult & OutResult
)