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| Name | FSubsonicEventAction_GeneratorSourcePlay |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Subsonic/Source/SubsonicEngine/Public/StandardActions/SubsonicAction_GeneratorSource.h |
| Include Path | #include "StandardActions/SubsonicAction_GeneratorSource.h" |
Syntax
USTRUCT (MinimalAPI, DisplayName="Play Sound (GeneratorSource)")
struct FSubsonicEventAction_GeneratorSourcePlay : public UE::Subsonic::Core::FSubsonicEventActionBase
Inheritance Hierarchy
- FSubsonicEventActionBase → FSubsonicEventAction_GeneratorSourcePlay
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSubsonicEventAction_GeneratorSourcePlay() |
StandardActions/SubsonicAction_GeneratorSource.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FName | Addressable name of Generator source instance. | StandardActions/SubsonicAction_GeneratorSource.h |
|
| Parameters | FSubsonicParameterStore | Authored parameters applied to the generator at play time (lowest priority layer). | StandardActions/SubsonicAction_GeneratorSource.h |
|
| Scope | ESubsonicExecutionScope | Scope of source accessor. | StandardActions/SubsonicAction_GeneratorSource.h |
|
| Sound | TObjectPtr< USoundWave > | Sound to play. | StandardActions/SubsonicAction_GeneratorSource.h |
|