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A parameter store for Subsonic runtime parameters, backed by an FInstancedPropertyBag. Priority layers (lowest to highest): Authored < TriggerTime < Runtime.
| Name | FSubsonicParameterStore |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Subsonic/Source/SubsonicCore/Public/SubsonicParameterStore.h |
| Include Path | #include "SubsonicParameterStore.h" |
Syntax
USTRUCT (BlueprintType )
struct FSubsonicParameterStore
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bag | FInstancedPropertyBag | SubsonicParameterStore.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasParameter
(
FName Name |
SubsonicParameterStore.h | ||
bool IsEmpty() |
SubsonicParameterStore.h | ||
void MergeFrom
(
const FSubsonicParameterStore& Other |
Overlay: properties in Other are added to this store and their values overwrite any existing values with the same name. | SubsonicParameterStore.h | |
void RemoveParameter
(
FName Name |
SubsonicParameterStore.h | ||
void Reset() |
SubsonicParameterStore.h |