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Action definition iteratively executed per Subsonic event.
| Name | FSubsonicEventActionDefinition |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Subsonic/Source/SubsonicCore/Public/SubsonicEventCollection.h |
| Include Path | #include "SubsonicEventCollection.h" |
Syntax
USTRUCT (MinimalAPI, BlueprintType )
struct FSubsonicEventActionDefinition
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Action | TInstancedStruct< FSubsonicEventActionBase > | SubsonicEventCollection.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TInstancedStruct< FSubsonicEventActionBase > & GetAction() |
SubsonicEventCollection.h | ||
FSubsonicEventActionBase * GetMutableActionBase() |
Returns a mutable pointer to the underlying action base, or nullptr if no action is set. | SubsonicEventCollection.h | |
void SetAction
(
TInstancedStruct< FSubsonicEventActionBase > NewAction |
SubsonicEventCollection.h |