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API > API/Plugins > API/Plugins/StateTreeModule
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
T * UE::StateTree::PropertyRefHelpers::GetMutablePtrToProperty
(
const FStateTreePropertyRef& PropertyRef, |
StateTreePropertyRef.h | ||
T * UE::StateTree::PropertyRefHelpers::GetMutablePtrToProperty
(
const FStateTreePropertyRef& InPropertyRef, |
StateTreePropertyRef.h |
UE::StateTree::PropertyRefHelpers::GetMutablePtrToProperty(const FStateTreePropertyRef &, FStateTreeInstanceStorage &, const FStateTreeExecutionFrame &, const FStateTreeExecutionFrame *, const FProperty **)
| Name | UE::StateTree::PropertyRefHelpers::GetMutablePtrToProperty |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreePropertyRef.h |
| Include Path | #include "StateTreePropertyRef.h" |
namespace UE
{
namespace StateTree
{
namespace PropertyRefHelpers
{
template<class T>
T * UE::StateTree::PropertyRefHelpers::GetMutablePtrToProperty
(
const FStateTreePropertyRef & PropertyRef,
FStateTreeInstanceStorage & InstanceDataStorage,
const FStateTreeExecutionFrame & ExecutionFrame,
const FStateTreeExecutionFrame * ParentExecutionFrame,
const FProperty ** OutSourceProperty
)
}
}
}
UE::StateTree::PropertyRefHelpers::GetMutablePtrToProperty(const FStateTreePropertyRef &, FStateTreeInstanceStorage &, const ExecutionContext::ITemporaryStorage *, const FStateTreeExecutionFrame &, const FProperty **)
| Name | UE::StateTree::PropertyRefHelpers::GetMutablePtrToProperty |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreePropertyRef.h |
| Include Path | #include "StateTreePropertyRef.h" |
namespace UE
{
namespace StateTree
{
namespace PropertyRefHelpers
{
template<class T>
T * UE::StateTree::PropertyRefHelpers::GetMutablePtrToProperty
(
const FStateTreePropertyRef & InPropertyRef,
FStateTreeInstanceStorage & InInstanceDataStorage,
const ExecutionContext::ITemporaryStorage * InTemporaryStorage,
const FStateTreeExecutionFrame & InExecutionFrame,
const FProperty ** OutSourceProperty
)
}
}
}
Pointer to referenced property value if succeeded.
Parameters
| Name | Remarks |
|---|---|
| InPropertyRef | Property's reference to get pointer to. |
| InInstanceDataStorage | Instance Data Storage. |
| InTemporaryStorage | Temporary Data Storage. |
| InExecutionFrame | Execution frame owning referenced property. |
| OutSourceProperty | On success, returns referenced property. |