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Task completion event condition. Used to control when a task completion dispatcher is broadcast.
| Name | UE::StateTree::ETaskCompletionCondition |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeDelegate.h |
| Include Path | #include "StateTreeDelegate.h" |
Syntax
namespace UE
{
namespace StateTree
{
enum ETaskCompletionCondition
{
Succeeds,
Fails,
Completes,
}
}
}
Values
| Name | Remarks |
|---|---|
| Succeeds | |
| Fails | |
| Completes |