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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/TStateTreeStrongExecutionContext
Description
Copies the input bindings for the recorded node. Propagates data FROM bound sources INTO the node's instance data (similar to what happens before Tick in normal execution). Binding sources requiring context or external data are not available in async context and are skipped (and returns false). Batches that include property functions cannot be evaluated without a full FStateTreeExecutionContext.
| Name | CopyInputBindings |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeAsyncExecutionContext.h |
| Include Path | #include "StateTreeAsyncExecutionContext.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeAsyncExecutionContext.cpp |
bool CopyInputBindings() const
true if all bindings are copied.