Navigation
API > API/Plugins > API/Plugins/StateTreeModule
Allows runtime to use editor data for debugging wben available & fallback to runtime only if needed.
| Name | IStateTreeDebugInfoProvider |
| Type | class |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeModule.h |
| Include Path | #include "StateTreeModule.h" |
Syntax
class IStateTreeDebugInfoProvider
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IStateTreeDebugInfoProvider() |
StateTreeModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FText GetNodeDescription
(
TNotNull< const UStateTree* > StateTree, |
Get text desc for the node | StateTreeModule.h |