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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeStateHandle
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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|
StateTreeTypes.h |
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StateTreeTypes.h |
|
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StateTreeTypes.h |
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FStateTreeStateHandle()
| |
|
| Name |
FStateTreeStateHandle |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeTypes.h |
| Include Path |
#include "StateTreeTypes.h" |
FStateTreeStateHandle()
FStateTreeStateHandle(const uint16)
| |
|
| Name |
FStateTreeStateHandle |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeTypes.h |
| Include Path |
#include "StateTreeTypes.h" |
FStateTreeStateHandle
(
const uint16 InIndex
)
FStateTreeStateHandle(const int32)
| |
|
| Name |
FStateTreeStateHandle |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeTypes.h |
| Include Path |
#include "StateTreeTypes.h" |
FStateTreeStateHandle
(
const int32 InIndex
)