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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeNodeBase
- FStateTreeNodeBase::GetIconColor()
- FGameplayTagContainerMatchCondition::GetIconColor()
- FGameplayTagMatchCondition::GetIconColor()
- FGameplayTagQueryCondition::GetIconColor()
- FStateTreeBlueprintConditionWrapper::GetIconColor()
- FStateTreeBlueprintConsiderationWrapper::GetIconColor()
- FStateTreeBlueprintEvaluatorWrapper::GetIconColor()
- FStateTreeBlueprintTaskWrapper::GetIconColor()
- FStateTreePropertyFunctionBase::GetIconColor()
- FStateTreeRunParallelStateTreeTask::GetIconColor()
- FStateTreeTaskBase::GetIconColor()
- FStateTreeBlueprintTaskWrapper::GetIconColor()
- FStateTreeRunParallelStateTreeTask::GetIconColor()
References
| Module | StateTreeModule |
| Header | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeNodeBase.h |
| Include | #include "StateTreeNodeBase.h" |
virtual FColor GetIconColor() const
the color to be used with the icon.