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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeInstanceStorage
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStructView GetMutableTemporaryStruct
(
const FStateTreeExecutionFrame& Frame, |
StateTreeInstanceData.h | ||
FStructView GetMutableTemporaryStruct
(
UE::StateTree::FActiveFrameID FrameID, |
StateTreeInstanceData.h |
GetMutableTemporaryStruct(const FStateTreeExecutionFrame &, const FStateTreeDataHandle)
| Name | GetMutableTemporaryStruct |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeInstanceData.h |
| Include Path | #include "StateTreeInstanceData.h" |
FStructView GetMutableTemporaryStruct
(
const FStateTreeExecutionFrame & Frame,
const FStateTreeDataHandle DataHandle
)
GetMutableTemporaryStruct(UE::StateTree::FActiveFrameID, const FStateTreeDataHandle)
| Name | GetMutableTemporaryStruct |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeInstanceData.h |
| Include Path | #include "StateTreeInstanceData.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeInstanceData.cpp |
FStructView GetMutableTemporaryStruct
(
UE::StateTree::FActiveFrameID FrameID,
const FStateTreeDataHandle DataHandle
)
mutable view to the specified instance data, or invalid view if not found.