Navigation
API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeInstanceStorage
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObject * GetMutableTemporaryObject
(
const FStateTreeExecutionFrame& Frame, |
StateTreeInstanceData.h | ||
UObject * GetMutableTemporaryObject
(
UE::StateTree::FActiveFrameID FrameID, |
StateTreeInstanceData.h |
GetMutableTemporaryObject(const FStateTreeExecutionFrame &, const FStateTreeDataHandle)
| Name | GetMutableTemporaryObject |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeInstanceData.h |
| Include Path | #include "StateTreeInstanceData.h" |
UObject * GetMutableTemporaryObject
(
const FStateTreeExecutionFrame & Frame,
const FStateTreeDataHandle DataHandle
)
GetMutableTemporaryObject(UE::StateTree::FActiveFrameID, const FStateTreeDataHandle)
| Name | GetMutableTemporaryObject |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeInstanceData.h |
| Include Path | #include "StateTreeInstanceData.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeInstanceData.cpp |
UObject * GetMutableTemporaryObject
(
UE::StateTree::FActiveFrameID FrameID,
const FStateTreeDataHandle DataHandle
)
mutable pointer to the specified instance data object, or invalid view if not found. Will check() if called on non-object data.