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Handle to access an external struct or object. Note: Use the templated version below.
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| Name |
FStateTreeExternalDataHandle |
| Type |
struct |
| Header File |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path |
#include "StateTreeExecutionTypes.h" |
Syntax
USTRUCT ()
struct FStateTreeExternalDataHandle
Derived Classes
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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StateTreeExecutionTypes.h |
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StateTreeExecutionTypes.h |
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StateTreeExecutionTypes.h |
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Constants
Variables
Public
Functions
Public
Operators
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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StateTreeExecutionTypes.h |
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StateTreeExecutionTypes.h |
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