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FStateTreeActiveStates |
ActiveStates |
Currently active states |
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FStateTreeStateHandle |
CompletedStateHandle |
Handle of the state that was first to report state completed (success or failure), used to trigger completion transitions. |
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TArray< FStateTreeTransitionDelayedState > |
DelayedTransitions |
Running time of the delayed transition |
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FStateTreeIndex16 |
EnterStateFailedTaskIndex |
The index of the task that failed during enter state. |
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FStateTreeIndex16 |
FirstTaskObjectIndex |
Index of the first task object in the currently initialized instance data. |
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FStateTreeIndex16 |
FirstTaskStructIndex |
Index of the first task struct in the currently initialized instance data. |
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EStateTreeRunStatus |
LastTickStatus |
Result of last tick |
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uint16 |
StateChangeCount |
Number of times a new state has been changed. |
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EStateTreeRunStatus |
TreeRunStatus |
Running status of the instance |