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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeExecutionContext
Tick (if needed) event, delayed, delegate and, tick state completion transitions. Test the completed state transitions.
| Name | FTriggerTransitionsInternalArgs |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
Syntax
struct FTriggerTransitionsInternalArgs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CompletedSubtreeParentFrameIndex | TOptional< int32 > | StateTreeExecutionContext.h |