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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeExecutionContext > API/Plugins/StateTreeModule/FStateTreeExecutionContext/FStartParameters
| Name | FStateToSelectOverrideArgs |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
Syntax
struct FStateToSelectOverrideArgs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StateTag | FGameplayTag | Optional override of tag of start state to select. | StateTreeExecutionContext.h | |
| TagQueryMethod | UStateTree::EStateGameplayTagQueryMethod | Does the tag needs to match exactly when searching the state. | StateTreeExecutionContext.h |