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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeExecutionContext > API/Plugins/StateTreeModule/FStateTreeExecutionContext/FCurrentlyProces-_1
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
StateTreeExecutionContext.h |
|
|
|
StateTreeExecutionContext.h |
|
FCurrentlyProcessedStateScope(const FCurrentlyProcessedStateScope &)
| |
|
| Name |
FCurrentlyProcessedStateScope |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path |
#include "StateTreeExecutionContext.h" |
FCurrentlyProcessedStateScope
(
const FCurrentlyProcessedStateScope &
)
FCurrentlyProcessedStateScope(FStateTreeExecutionContext &, const FStateTreeStateHandle)
| |
|
| Name |
FCurrentlyProcessedStateScope |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path |
#include "StateTreeExecutionContext.h" |
FCurrentlyProcessedStateScope
(
FStateTreeExecutionContext & InContext,
const FStateTreeStateHandle State
)