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The receiver of a delegate binding. Can be bound in the editor to a delegate dispatcher.
| Name | FStateTreeDelegateListener |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeDelegate.h |
| Include Path | #include "StateTreeDelegate.h" |
Syntax
USTRUCT (BlueprintType , Meta=(NoPromoteToParameter))
struct FStateTreeDelegateListener
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Dispatcher | FStateTreeDelegateDispatcher | ID of the dispatcher that listener is or will be bound to. | StateTreeDelegate.h | |
| ID | int32 | The generated ID of the listener. | StateTreeDelegate.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStateTreeDelegateDispatcher GetDispatcher() |
StateTreeDelegate.h | ||
bool IsValid() |
StateTreeDelegate.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FStateTreeDelegateListener& |
StateTreeDelegate.h | ||
bool operator==
(
const FStateTreeDelegateListener& |
StateTreeDelegate.h |