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API > API/Plugins > API/Plugins/StateTreeModule
Wrapper for Blueprint based Tasks.
| |
|
| Name |
FStateTreeBlueprintTaskWrapper |
| Type |
struct |
| Header File |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Blueprint/StateTreeTaskBlueprintBase.h |
| Include Path |
#include "Blueprint/StateTreeTaskBlueprintBase.h" |
Syntax
USTRUCT ()
struct FStateTreeBlueprintTaskWrapper : public FStateTreeTaskBase
Inheritance Hierarchy
Variables
Public
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bCanEditConsideredForCompletion |
uint8 |
True if the user can edit bConsideredForCompletion in the editor. |
Blueprint/StateTreeTaskBlueprintBase.h |
|
| bConsideredForCompletion |
uint8 |
The node will use the blueprint data instead. |
Blueprint/StateTreeTaskBlueprintBase.h |
|
Functions