| Events |
TArray< FStateTreeEvent > |
The selected states. |
StateTreeExecutionTypes.h |
|
| NextActiveFrameEvents |
TArray< FStateTreeEvent > |
Captured events from the transition that we've recorded |
StateTreeExecutionTypes.h |
|
| NextActiveFrames |
TArray< FRecordedStateTreeExecutionFrame > |
States selected as result of the transition. |
StateTreeExecutionTypes.h |
|
| Priority |
EStateTreeTransitionPriority |
Priority of the transition that caused the state change. |
StateTreeExecutionTypes.h |
|
| SourceRootState |
FStateTreeStateHandle |
Root state the execution frame where the transition was requested. |
StateTreeExecutionTypes.h |
|
| SourceState |
FStateTreeStateHandle |
Transition source state. |
StateTreeExecutionTypes.h |
|
| SourceStateTree |
TObjectPtr< const UStateTree > |
StateTree asset that was active when the transition was requested. |
StateTreeExecutionTypes.h |
|
| States |
TArray< FRecordedActiveState > |
The selected states. |
StateTreeExecutionTypes.h |
|
| TargetState |
FStateTreeStateHandle |
Transition target state. |
StateTreeExecutionTypes.h |
|