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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FFinishedTask
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
StateTreeExecutionTypes.h |
|
|
|
StateTreeExecutionTypes.h |
|
FFinishedTask()
| |
|
| Name |
FFinishedTask |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path |
#include "StateTreeExecutionTypes.h" |
FFinishedTask()
FFinishedTask(FActiveFrameID, FActiveStateID, FStateTreeIndex16, EStateTreeRunStatus, EReasonType, bool)
| |
|
| Name |
FFinishedTask |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path |
#include "StateTreeExecutionTypes.h" |
| Source |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeExecutionTypes.cpp |
FFinishedTask
(
FActiveFrameID FrameID,
FActiveStateID StateID,
FStateTreeIndex16 TaskIndex,
EStateTreeRunStatus RunStatus,
EReasonType Reason,
bool bTickProcessed
)