 |
uint8: 1 |
bEnabled |
True if the state is Enabled (i.e. not explicitly marked as disabled). |
 |
uint8: 1 |
bHasTransitionTasks |
True if the state contains tasks that should be called during transition handling. |
 |
uint16 |
ChildrenBegin |
Index to first child state |
 |
uint16 |
ChildrenEnd |
Index one past the last child state. |
 |
uint16 |
EnterConditionsBegin |
Index to first state enter condition |
 |
uint8 |
EnterConditionsNum |
Number of enter conditions |
 |
FStateTreeStateHandle |
LinkedState |
Linked state handle if the state type is linked state. |
 |
FName |
Name |
Name of the State |
 |
FStateTreeIndex16 |
ParameterDataViewIndex |
Data view index of the input parameters. |
 |
FStateTreeIndex16 |
ParameterInstanceIndex |
Index to state instance data. |
 |
FStateTreeStateHandle |
Parent |
Parent state handle, invalid if root state. |
 |
EStateTreeStateSelectionBehavior |
SelectionBehavior |
What to do when the state is considered for selection. |
 |
uint8 |
TaskInstanceObjectNum |
Number of tasks with object instance data. |
 |
uint8 |
TaskInstanceStructNum |
Number of tasks with struct instance data. |
 |
uint16 |
TasksBegin |
Index to first task |
 |
uint8 |
TasksNum |
Number of tasks |
 |
uint16 |
TransitionsBegin |
Index to first transition |
 |
uint8 |
TransitionsNum |
Number of transitions |
 |
EStateTreeStateType |
Type |
Type of the state |