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API > API/Plugins > API/Plugins/StateTreeEditorModule > API/Plugins/StateTreeEditorModule/FStateTreeViewModel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStateTreeTransition & AddTransition
(
TNotNull< UStateTreeState* > State, |
Transition Manipulation. | StateTreeViewModel.h | |
FStateTreeTransition & AddTransition
(
TNotNull< UStateTreeState* > State, |
StateTreeViewModel.h |
AddTransition(TNotNull< UStateTreeState >, const EStateTreeTransitionTrigger, const EStateTreeTransitionType, const UStateTreeState )
Description
Transition Manipulation.
| Name | AddTransition |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeViewModel.h |
| Include Path | #include "StateTreeViewModel.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeViewModel.cpp |
FStateTreeTransition & AddTransition
(
TNotNull< UStateTreeState * > State,
const EStateTreeTransitionTrigger InTrigger,
const EStateTreeTransitionType InType,
const UStateTreeState * InState
) const
AddTransition(TNotNull< UStateTreeState >, const EStateTreeTransitionTrigger, const FGameplayTag, const EStateTreeTransitionType, const UStateTreeState )
| Name | AddTransition |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeViewModel.h |
| Include Path | #include "StateTreeViewModel.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeViewModel.cpp |
FStateTreeTransition & AddTransition
(
TNotNull< UStateTreeState * > State,
const EStateTreeTransitionTrigger InTrigger,
const FGameplayTag InEventTag,
const EStateTreeTransitionType InType,
const UStateTreeState * InState
) const