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API > API/Plugins > API/Plugins/StateTreeEditorModule > API/Plugins/StateTreeEditorModule/FStateTreeTransition
Overloads
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Remarks |
Include Path |
Unreal Specifiers |
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Macro needed to avoid deprecation errors with members being copied or created. |
StateTreeState.h |
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StateTreeState.h |
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StateTreeState.h |
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StateTreeState.h |
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StateTreeState.h |
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FStateTreeTransition()
Description
Macro needed to avoid deprecation errors with members being copied or created.
| |
|
| Name |
FStateTreeTransition |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeState.h |
| Include Path |
#include "StateTreeState.h" |
FStateTreeTransition()
FStateTreeTransition(const FStateTreeTransition &)
| |
|
| Name |
FStateTreeTransition |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeState.h |
| Include Path |
#include "StateTreeState.h" |
FStateTreeTransition
(
const FStateTreeTransition &
)
FStateTreeTransition(FStateTreeTransition &&)
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| Name |
FStateTreeTransition |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeState.h |
| Include Path |
#include "StateTreeState.h" |
FStateTreeTransition
(
FStateTreeTransition &&
)
FStateTreeTransition(const EStateTreeTransitionTrigger, const EStateTreeTransitionType, const UStateTreeState *)
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|
| Name |
FStateTreeTransition |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeState.h |
| Include Path |
#include "StateTreeState.h" |
| Source |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeState.cpp |
FStateTreeTransition
(
const EStateTreeTransitionTrigger InTrigger,
const EStateTreeTransitionType InType,
const UStateTreeState * InState
)
FStateTreeTransition(const EStateTreeTransitionTrigger, const FGameplayTag, const EStateTreeTransitionType, const UStateTreeState *)
| |
|
| Name |
FStateTreeTransition |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeState.h |
| Include Path |
#include "StateTreeState.h" |
| Source |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeState.cpp |
FStateTreeTransition
(
const EStateTreeTransitionTrigger InTrigger,
const FGameplayTag InEventTag,
const EStateTreeTransitionType InType,
const UStateTreeState * InState
)