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API > API/Plugins > API/Plugins/SpatialReadiness > API/Plugins/SpatialReadiness/FSpatialReadinessSimCallback
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachUnreadyRigidParticle_PT
(
const TFunction< bool(Chaos::FPBDRigidParticleHandle*)>& Lambda |
Perform an operation on each of the currently frozen particles - only valid on the physics thread. | SpatialReadinessSimCallback.h | |
void ForEachUnreadyRigidParticle_PT
(
const TFunction< bool(Chaos::FPBDRigidParticleHandle*, int32)>& Lambda |
A variant which also sees how many frames each particle will remain frozen. | SpatialReadinessSimCallback.h |
ForEachUnreadyRigidParticle_PT(const TFunction< bool(Chaos::FPBDRigidParticleHandle *)> &)
Description
Perform an operation on each of the currently frozen particles - only valid on the physics thread.
| Name | ForEachUnreadyRigidParticle_PT |
| Type | function |
| Header File | /Engine/Plugins/Experimental/SpatialReadiness/Source/SpatialReadiness/Public/SpatialReadinessSimCallback.h |
| Include Path | #include "SpatialReadinessSimCallback.h" |
| Source | /Engine/Plugins/Experimental/SpatialReadiness/Source/SpatialReadiness/Private/SpatialReadiness/SpatialReadinessSimCallback.cpp |
void ForEachUnreadyRigidParticle_PT
(
const TFunction < bool> & Lambda
) const
ForEachUnreadyRigidParticle_PT(const TFunction< bool(Chaos::FPBDRigidParticleHandle *, int32)> &)
Description
A variant which also sees how many frames each particle will remain frozen.
| Name | ForEachUnreadyRigidParticle_PT |
| Type | function |
| Header File | /Engine/Plugins/Experimental/SpatialReadiness/Source/SpatialReadiness/Public/SpatialReadinessSimCallback.h |
| Include Path | #include "SpatialReadinessSimCallback.h" |
void ForEachUnreadyRigidParticle_PT
(
const TFunction < bool> & Lambda
) const